Last day. H-12 before the end of the 2013 Museomix. Every available card of the Museopolyx have been used by the museomixers. Sadly, “Go straight to set up your prototype. Skip your breakfast” is the only card left for some of them.

Still, this is definitely better : minutes turns into seconds, and people need to speed up to complete their prototype before they put it in the dedicated room to proceed to the crash test. Everyone knows that the crash test is going to go wrong (hashtag the Murphy law!) and that everyone will have to understand why, how to fix it and make the right part, or how to debug the source code.

FabLab Activity

FabLab Activity

Teams, FabLabs and coders have been working flat out during the night. For instance, in Québec, some canny fellows have scanned a 17th century chair, had it modeled and printed in 3D in human scale for the project called : Tire-toi une bûche, assieds-toi dans l’histoire.

Bugs, debug.

Bugs, debug !

Panic Room

As time goes by, every team becomes a sort of panic room

Still, the prototype is not the only aim of this morning! With museums opening their doors to the public (from 3 p.m. or 4 p.m. depending on the museum), the teams need to finish the movie storyboard and print the cartels for the visitors.

It’s our opportunity, the global communication team, to have a closer look on some of the projects of Museomix 2013. To start with, some teams have put their attention on the museum’s journey. At the Musée des arts décoratifs, the teamOh my Dog created a thematic route “that barks” in the museum that can appear sometimes “labyrintic”. In Nantes, the team Crac Boum Château produced a itinerary for the children throughout the monument. In Ironbridge, the team Iron Insight introduced further documentation relying on the visitor’s geo-localisation. Serious gaming is also a successful typology this year. Indeed, in Grenoble, the team Gens des Alpes, through a simple game, allows the visitor to develop a village in the mountain. In Nantes, the team Estu’ar invites the public to discover, through a video game, how the development of the shipyards of Nantes and Saint-Nazaire, alongside the dredging of the bay, are historically important.In Paris, the team Documenteur realized a investigation inside the Maciet collection in the library. Focusing on the museum’s collections is another category of project. In Grenoble, with the team Tout Schuss, visitors will be able to virtually put on the skis behind the windows when the team Dessous menteurs will have them undressed to make them try out yesterday’s underwear and question the image of the woman throughout History.

Anyway, we hope that the organizers would have reshuffled the cards before noon so that nobody picks the card : “Panic, work and skip the lunch”. Unacceptable when one sees the lovely-made museomix’s (cup)cakes of the Ironbridge Gorge Museums.

shopshire-cakes2

Pressure is high, not only because of the deadlines but also because the visitors’s impatience gets louder on the networks